RE: βRestβ¦.And Rejuvenate!βπ My Actifit Report Card: March 22 2026
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Who knows? Fun is rather subjective, and if you're asking a question then you need some way to measure the level of fun, which I'd say would be quite challenging indeed, so it's a mute point. πππβ¨π€
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Perhaps those game masters can have a survey of the players who fought game masters as NPC boss enemies, whether such game masters control those NPCs publicly or secretly. π€ In the case of secret NPC control though, they should make the survey only after they announce that they indeed took control of such boss monsters. π€
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That seems like a reasonable methodology for collecting useful game data to improve game play. πππβ¨π€
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Survey results can be inaccurate though, as some players could simply try to finish such survey as quickly as possible, especially when anticipating rewards for completing such activity !INDEED. π€―π€
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Unfortunately many people are takers and users, with only a few being givers and builders. πππβ¨π€
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In surveying people in general, there should be no (direct) reward (or at least an expectation of reward) to make it more likely for the respondents to answer honestly. π§ββοΈ
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People could be rewarded, just don't tell them that they'll be rewarded. πππβ¨π€
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In the case of (online multiplayer) games, the players won't take the survey at the same time, such that some of the first players who answer such surveys and get rewarded would tell about such rewards to others, so the rewards would quickly no longer be a surprise. π€―π
OK, then make rewards random, some get rewarded, some don't, and nobody knows whether they will or they won't be. πππβ¨π€
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That might discourage players though who want certainty in rewards when answering those surveys !INDEED. π€―π
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Then just give up on the idea of using surveys at all. Create a framework for players to leave their ideas and suggestions, and be done with it. πππβ¨π€
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I knew a few (multiplayer online) games where reporting bugs (as well as typos, no matter how minor) in the game would reward every player that makes such report, regardless of how many players have already reported such bugs before. π€
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I rather like that idea, and it would give the dev team more motivation to fix the bugs quickly. πππβ¨π€
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I know that you mean that the longer a particular problem (even a minor typo that is not at all gamebreaking) exists, the more rewards players will get. π€ Those accumulated rewards might cause inflation of the game's in-game currency, for which developers must create even more fun items to compensate for the inflation. π
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savvyplayer, you mined 0.9 π§ HBIT and the user you replied to (tydynrain) received 0.1 HBIT on your behalf as a tip. You can receive 100% of the HBIT by replying to one of your own posts or comments. When you mine HBIT, you're also playing the Wusang: Isle of Blaq game. π΄ββ οΈ | tools | wallet | discord | community | daily <><
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Well, doing it that way certainly gives them more things to do. πππβ¨π€
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The admins of that game can not only ask for bug reports in exchange for rewards, but also ask for (valid) suggestions on how to fix those bugs for even greater rewards. π
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It sounds like a good system. How well does it work? πππβ¨π€
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I can't tell how well that feedback system for rewards worked because I didn't play (or research about) that game !INDEED. π€― I can only presume it worked well. π€―π
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Ah, OK, got it. πππβ¨π€
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I just saw/heard it from people who played that particular game !INDEED. π€ I just shared what they said here. π
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