RE: β€œRest….And Rejuvenate!β€πŸ˜‡ My Actifit Report Card: March 22 2026

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Survey results can be inaccurate though, as some players could simply try to finish such survey as quickly as possible, especially when anticipating rewards for completing such activity !INDEED. πŸ€―πŸ€“

!WEIRD
!HOPE
!WINEX



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Unfortunately many people are takers and users, with only a few being givers and builders. πŸ˜πŸ™πŸ’šβœ¨πŸ€™

!HOPE
!INDEED
!WINE
!WEIRD

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In surveying people in general, there should be no (direct) reward (or at least an expectation of reward) to make it more likely for the respondents to answer honestly. πŸ§˜β€β™‚οΈ

!ALIVE
!STRIDE

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People could be rewarded, just don't tell them that they'll be rewarded. πŸ˜πŸ™πŸ’šβœ¨πŸ€™

!ALIVE
!STRIDE

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(Edited)

In the case of (online multiplayer) games, the players won't take the survey at the same time, such that some of the first players who answer such surveys and get rewarded would tell about such rewards to others, so the rewards would quickly no longer be a surprise. πŸ€―πŸ˜…

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OK, then make rewards random, some get rewarded, some don't, and nobody knows whether they will or they won't be. πŸ˜πŸ™πŸ’šβœ¨πŸ€™

!ALIVE
!PIZZA
!WEIRD

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That might discourage players though who want certainty in rewards when answering those surveys !INDEED. πŸ€―πŸ˜…

!WEIRD
!HOPE
!WINEX

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Then just give up on the idea of using surveys at all. Create a framework for players to leave their ideas and suggestions, and be done with it. πŸ˜πŸ™πŸ’šβœ¨πŸ€™

!HOPE
!INDEED
!WINE
!WEIRD

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I knew a few (multiplayer online) games where reporting bugs (as well as typos, no matter how minor) in the game would reward every player that makes such report, regardless of how many players have already reported such bugs before. πŸ€“

!PIZZA
!ALIVE
!HBIT

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I rather like that idea, and it would give the dev team more motivation to fix the bugs quickly. πŸ˜πŸ™πŸ’šβœ¨πŸ€™

!ALIVE
!PIZZA
!ZOMBIE

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